package gamagora.game.map.parts
{
	import gamagora.box2d.OSPhysicData;
	import gamagora.box2d.OSPhysicSprite;
	import gamagora.game.OSWall;
	import gamagora.game.map.OSLayer;
	import gamagora.game.map.OSMap;
	import gamagora.game.utils.OSImages;
	
	import org.flixel.FlxSprite;

	public class OSMap3 extends OSMap
	{
		public function OSMap3()
		{
			super(2);
		}
		
		protected override function create():void
		{
			//In Game
			_objects.push(new OSWall(_xDecal, 540 - 142, 426, 142));// Premier bloc
			_objects.push(new OSWall(_xDecal + 392, 540 - 258, 412, 10, -35));// Premier bloc
			_objects.push(new OSWall(_xDecal + 766, 162, WIDTH - 766, 540 - 162));// Troisième bloc
			
			_foregrounds.add(new FlxSprite(_xDecal, 0, OSImages.N3P1));
		}
	}
}